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Calculate remaining units per time from crew sizes

Dennis HanksMember for 19 years 6 months
Created
14
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Working on a conceptual construction schedule where I have the total hours and have guessed at crew sizes for the various crafts.  Right now, to get durations I have to change the default remaining units per time by multiplying it by the assumed crew size.  What I would like to do is have P6 do this for me, but I cannot get Global Change to cooperate.  I want to have an 'Activity Resource Assignment' UDF (crew size) multiply it by the default day in hours/day to get the remaining units/day and do it all in the 'Resources tab'.  It seems simple enough, so I am overlooking something.

I expect to go through this exercise several times with different days and crew sizes, so anything to minimize the math will be beneficial.  I would like to be able to easily change the variable - crew size - for the various crafts using the 'resources tab' and see the results graphically (in P6).

Any thoughts appreciated.  Thanks.

14 replies

Oldest first
  1. 0
    Rafael Davila ·

    Dennis,This is an everyday

    Dennis,

    This is an everyday issue you shall be able to handle easily, it usually a bit "less easy" because of the fact many individual resources do not have same productivity. For example a 20-cm truck and a 30-cm truck have different earth moving capabilities. You shall be able to model different resources with different productivity as same skill, and depending on availability the software will adjust activity duration. Same goes for a masonry crew with different composition, a few masons versus a few mason apprentices with lower productivity.

    Photobucket

    If your software cannot handle this issue directly and transparently only then you shall consider alternate ways.

    No matter how you do it it is important to keep the relation between resource assignment and remaining duration, it shall be automatic and transparent otherwise Murphy will show up at the worst moment.

    I don't use P6 but believe using multiple UDFs and multiple Global Changes in this particular case is calling for trouble if you do not keep a record of remaining duration and resource loading values before adjustments are performed, this mean a few extra global changes on UDFs. Kind of compliicated.

    Best regards,

    Rafael

  2. 0
    Dennis Hanks ·

    Rafael;Thanks for the reply.

    Rafael;

    Thanks for the reply.  The math is not the problem (hours are already determined).  Getting Primavera to do the math is.  Remember this is a "conceptual, high-level schedule", I do not need the 'granularity' you suggest.

    Looking for a technique that will allow realtime calculation of duration given estimated hours and crew size.  Right now this can all be done in Excel, but I was hoping for something that would let me do this in the P6 'resource tab' and then F9 or run Global Change.

    Again, thanks.

  3. 0
    Dennis Hanks ·

    Rafael;Fixed units is the

    Rafael;

    Fixed units is the key.  The estimated remaining manhours should account for all expected productivity factors, so the only real variable is crew size when determining activity duration.  Currently P6 provides a default units/time (hours/day) that has to be manually manipulated to reflect crew size (number of men X default units/time).

    What I want to do is be able to use 'crew size' as a UDF to determine the remaining units/time and do it on a more or less real time basis.

    Again, thanks for your suggestions.

  4. 0
    Rafael Davila ·

    Do you mean Remaining Units

    Do you mean Remaining Units is not an available field?

    Remaining Units / time = Remaining Units / Remaining Duration

    Even Units/Time shall be an available field. Perhaps because P6 do not handle these at the resource level you are not able to find them under the resource tab but maybe, ???, you can find them under the activity table as available fields.

  5. 0
    Dennis Hanks ·

    No, all necessary fields are

    No, all necessary fields are available, except crew size, in the 'resource tab'.  Crew size does exist when viewing the project under "Resource Assignments".  But if you create a UDF called 'crew size', you cannot use it to do the math of multiplying crew size by default units/time to get a remaining units/time to determine the duration.  At least, I have not been able to do so.

    The goal is to be able to vary crew size and immediately see the impact on the activity duration.

  6. 0
    Rafael Davila ·

    Well this is as far as I can

    Well this is as far as I can go without having P6, still I believe this is such a basic need it shall be available without the need of any UDF and global changes. It shall be easy and transparent.

    http://youtu.be/4RwlszpYYq4

    Good luck,

    Rafael

  7. 0
    Jessie Ramos ·

     

     

  8. 0
    Michael King ·

    Hey Dennis, I realize this is

    Hey Dennis,

     

    I realize this is a very late response, almsot 6 years haha, but I have determined a way to show what you need through 2 global changes. The first one is the change the crew size, use the below 1st GB. Then use create a UDF field named crew size, and a user defined field named Remaining Units/Time and use the next global change.

     

  9. 0
    Michael King ·

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  10. 0
    Michael King ·

    ...

    ...

  11. 0
    Rafael Davila ·

    Well I do not know well P6,

    Well I do not know well P6, I used P3e years ago, but what you are doing makes so much sense that what you are asking shall exist in some easy way.

    Best regards,

    Rafael

  12. 0
    Rafael Davila ·

    As previously said the goal

    As previously said the goal is to be able to vary crew size and immediately see the impact on the activity duration and on the resource leveled schedule as a whole.

    • As you can see in the previous example you can change productivity only and this will result in changed activity duration as well effort or resource hours [units] without any change in the resource quantity. 

      On the other hand if you change resource quantity the activity duration will change without any change in total effort, it is just that with less resources same effort it will take more time to do the same volume of work.

    • It shall be easy and transparent.
    • There should be an easier way to do so in your software! 
    • So simple, so easy.
  13. 0
    Rafael Davila ·

    Please be reminded that MSP

    Please be reminded that MSP nor P6 have a field for crew size, they just use effort and attempt to level resources using effort, and this might create unfeasible schedules.  In this software you will never update resource quantity but effort; you will never update available resource quantity but available effort which can be related by complex relationships under partial workloads.

  14. 0
    Zoltan Palffy ·

    change the activity type to

    change the activity type to Resource depanedent and change the duration type to fixed units/time 

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