Rafael Davila wrote:
"Lets say you need 2 resource units to move a dead body working at the same time but 1 resource unit will not be able to do the task in twice the time as it will not be able to lift the body and move it a single inch, not even in 10x the amount of time it takes the 2 resource units to do it."
I'd just like to add that Rafael touches on a very important scheduling concept here: the varying resource elasticity of certain work activities. This is a concept of which every planner is very aware, but to which few are applying metrics.
In my Total Project Control book, the metric I recommend is the Doubled Resource Estimated Duration, or DRED. This is a secondary duration estimate for establishing the resource elasticity of a task. It is established by asking the question:
"If Activity X is estimated to take (20?)D with current resource estimates, how long would it take if we doubled (or could double) the resources?"
Some reasonable answers are:
- 1D (Rare. Perhaps Rafael's "dead body" example. [Could we say "refreigerator" instead? Maybe with a dead body in it?])
- 10D (Said to be "perfectly resource elastic" -- same total resource use, double the daily resources for half the time.)
- 12D (Very common situation -- some "bang for the buck", but not perfect. Slightly more resource usage, but maybe less critical path drag, drag cost and true cost (TC = resource cost + drag cost).
- 17D (Some value, but not huge -- requires rigorous analysis of true cost to be confident in implementing such a change.)
- 20D (Not resource elastic at all.)
- 30D (Negatively resource elastic -- the resources will get in each other's way, like in working in a cockpit.)
I recommend entering the DREDs for each activity in a secondary Duration field and performing true cost analysis on them (if your software has critical path drag, drag cost and true cost computation functionality).
Fraternally in project management,
Steve the Bajan